The next mod update is here: vonHUD with a wide range of improvements, many fixes, DLC7 compatibility, and more. Especially vonCommander has been widely polished and extended, and also compatibility with Coyote's Mission's AeroSpace Fighters is in...
Direct Mod Download here:
or on Nexus & Steam.
What is new in vonHUD v12?
vonCommander has been widely improved. Zooming now tilts the camera, and you can zoom closer in. Furthermore, movement speeds and many other parameters have been overhauled. Click areas on units are now scaling with unit size, and drop ins (Battlefield Supplies for Airstrike Points) now check the slopes of potential placement areas for avoiding overlaps a little better.
General Hotkey Note:
[Page-Up] does access vonCommander (Satellite Link)
+ in vonCommander, you can move the camera with WASD (or what you have configured in MW5 settings), Shift speeds up the movement
+ Double-click on Landscape jump to location
+ Clicking Lance Mechs select, second click is move, attack or follow (guard)
+ Clicking one Lance Mech twice cancels orders
+ Mouse-Wheel is zooming (or what you have configured in MW5 settings for Zoom) + Cycle Zoom Button also works
+ all the buttons and stuff;)
[F5] Cycles the Multifunction Display (MFD)
Here is a full list of core changes and updates:
Changes & Updates:
vonCommander:
- Coyote's Missions Aerospace Fighter (ASF) compatibility
- Zooming in now tilts the camera in a nice 3D look when getting close to the ground.
- Zooming in fades circle unit marker
- Neurohelmet time: your set value is stored and entering vonCommander again uses the stored value
- Scanner Overlay: your set value is stored and entering vonCommander again uses the stored value
- Rebuild of click areas of active units to use their size/scale as click area
- Battlefield Drop-ins: Slope-check implemented to better avoid bases being able to drop in steep hillsides
- Battlefield Drop-in: Scanner base: works again for scanning the battlefield each 10 seconds
- Lance mate and Player Mech display is now included in vonCommander
- WASD movement speed is scaling by camera height for slower speeds when closer to terrain
- Interface optimizations
- Multifunction Display (MFD) Backview cam is standard off now in Mod Options, due to higher performance impact of rendering additional views in Unreal Engine 4.
- Performance optimization for Target Cam and Backview Cams in MFD (slightly lower render resolution)
- much more details and little things...
vonHUD
- Zoom: restored visual effects working again (current vonBiomes required and not overridden by any lighting mod due to PGI DLC7 changes)
- Zoom: CycleZoom Button working for zooming now
- Heat-Pain FX: also back working (current vonBiomes required and not overridden by any lighting mod due to PGI DLC7 changes)
- Started implementing a system for inner sphere/clan mech detection for hud element visuals, and reworked the already-in clan/inner sphere crosshairs
As usual in the current phase to keep up with DLC7 and patch compatibility, I will push the update also on Nexus and Steam.
Next on the list is vonMissions - the Industrial Hub Arenas still need a DLC7 treatment, and I hope there aren't too many issues emerging due to the editor update problems. Let's keep all fingers crossed - again. Thank you:) - Please be invited to join up on the vonMods Discord if you like to stay in the loop - here is your invite: https://discord.gg/eaTa8zGbRf
And huge thank you for your ongoing support on Pateron @ https://www.patreon.com/vonseiten of the work - fueling the work with your contribution means a lot and makes all this possible. Cheers and hurray, Mechwarrior! :) See you on the battlefield.
- Jonathan




