it is time for another round! Here is a new vonBiomes update version 24.9, which includes more fixes and updates for the Mechwarrior 5 Mod along the way:

Mod Downloads:

https://www.patreon.com/posts/next-vonbiomes-9-139599482

 

Mod Update Changes

Instant Action
Selecting Clans is back! You can now choose the clans again as enemy faction in instant action.

Major update
All Ground Smoke Particle FX: completely reworked with a new system
The new system now unifies ground smoke/particle effects, extends its possibilities, and will be very useful also in the future.

It should now remove ground smoke effects correctly at the end of a mission so they are not carried over into the next. If you still have an issue (or want to save a little performance, or playing in coop) you have the Mod Option ready to disable ground smoke again.

Also, the new system allows the placing of decal material effects, which I use in e.g. ice or toxic residues, and also in the new fire effects to cheaply simulate light without using a light at all. Fancy optimization!

And furthermore, the new particle effects have an improved heat damage already included on No Man's Land and Burned Forest—you will heat up to 90% something now slowly when you run through fires, but not shut down.

In the future I can utilize all this for more advanced biome effects in biome extensions or with new biomes.

 

Other Fixes

  • Volcano Tile: replaced particle FX
  • Moon Dome Tile: moon dome special object should now get destroy at end of mission
  • Volcanic background scene: the background was changed in DLC7, updated position of volcano smokers - I will also try to get the original back later, since the higher volcanos looked better, I think.
  • Ice Comet background objects killed end of mission
  • Basalt Pillars: had an issue with a rock object that could cause stuttering when breaking. I have rebuilt the rocks in the biome and also updated the textures and looks slightly.
  • Burned Forest adjustments (texture scalings, etc), and adding fires as ground FX
  • More Lighting/Fog fine-tuning as usual - things get even nicer looking in terms of advanced lighting step by step


Discovered things:

Volumetric fog in Instant Action is only kicking in after doing the YAML F9 weather apply—not sure why; probably it was all along like that. I spent some days trying to get a grip on what's happening, but it is not clear. So in Instant Action, the system uses standard fog, or you have to apply F9 YAML weather once, even without changes. Just so you know ;).

Thanks for supporting the mod work, and have fun with the new vonBiomes 24.9!

- Jonathan

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