Before the weekend, here is a vonBiomes Update 24.992 for you that further addresses lighting model and weather fine-tuning after the DLC7 changes in Mechwarrior 5.

Direct Downloads:

Grab the latest vonBiomes mod version herehttps://www.patreon.com/posts/next-vonbiomes-144104644

or get it on Nexus or Steam...

 
What's in?

As mentioned the last time, the DLC7 changes to the game and the modding editor caused many things to break. I had to rebuild a large part of the vonBiomes integrated lighting and weather model, and that set it back to the drawing board.

In the last version, sometimes procedural mission settings resulted in too dark environments. An important part of the current process post-DLC7 is (again) the fine-tuning and polishing to further optimize the highly dynamic lighting, which takes a myriad of parameters into consideration, from sun classes, orbits, sky bodies, added space nebulas, and much more. Furthermore, the vonBiomes lighting makes even plants in the game change color based on sun type, and there are also many randomization factors to make every mission look (and feel) unique.

As usual, please make sure no other lighting/visual mod overrides vonBiomes to get the maximum out of the Package!

Further fixes and improvements have also been done, mainly addressing the broken particle systems that the last game update introduced. I put this update also out on Steam and Nexus next.

 

 
Be sure to check your mod options!

I have adjusted parameters of the calculation, so the recommendation is to set your vonBiomes Mod option to the standard values, e.g. for contrast or max. fog density, and take it from there. Check!

Have a wonderful weekend, and thanks for all the support and contribution to the work,
Mech hugs and love!

- Jonathan

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