Just some short words because I'm already falling half asleep ;) But there has been another MW5 patch update, breaking again some stuff. And here is a new vonBiomes Update version 24.991, fixing the issues, and also adjusting some parts along the way.
Fast direct Download on Patreon:
https://www.patreon.com/posts/next-mod-update-142862686?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Besides fixing missing textures, especially for MW5 particle effects resulting from folders having been moved and renamed in the editor, I have also put more time into addressing the changes in fog in the previous editor update.
With the latest DLC7, volumetric fog is still broken in the game, and I also had to rebuild a big part of vonBiomes. This back-to-the-drawing-board incident also means more stuff needs to be fine-tuned (again) and polished. This new version of vonBiomes further continues that task with adjusted lighting aspects, reduced ambient occlusion shadow strength, and more.
GI (Global Illumination) is also updated and a little stronger in the setup - so far the mission testing looks good also for that if you enable it in the Mod Options. And the new vonBiomes Nightvision (Hotkey: N) is also a little more extended with a fade out on the sides.
Next step:
I will upload the new version also on Nexus and Steam and then back to vonHUD again for picking things up and making it ready for the last Mechwarrior 5 update - and then vonMissions, which is also still on the to-do list.
Please keep your fingers crossed - and thanks for the patience and support for the work!
Good night, and until soon :)
-Jonathan
